Character Design

I’ve been focusing on creating each of the four characters for the game. I decided on a general level set up and experience system, as well as how I wanted the characters to level. The first character is going to have three separate areas to focus on leveling: damage, critical strikes and penetration. Each scales pretty well (up to a maximum of 100% bonus of each). Each area also has four abilities tied to them that focus on the area it is in. For instance, the penetration area has a skill that allows for a guaranteed full penetration hit on an enemy. For now that’s what I’ve been focusing on. I’ll update more in the future.